A pedagogics pattern model of blended e-learning: a step towards designing sustainable simulation-based learning
Résumé
This chapter proposes a new pedagogic pattern model which enables the transcription of blended elearning practice in a hands-on way to both instructional designers and educational practitioners using e-learning to satisfy the emotional and cognitive needs of learners. This model takes into account the dynamics between technology-bounded determinism of e-learning and users’ need to develop their personal emotional and cognitive preferences. Case studies are also presented to demonstrate the proposed approach in simulation-based learning in Human-Computer Interface design, and in writing an online troubleshooting wiki about network computing in English. The study used a qualitative method to evaluate feedback data in the form of tutor self-reports, learners’ reports, examination results, and a collective analysis of three experienced tutors-researchers.