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Conference Papers Year : 2016

A Design Model for Tangible Interaction: Case Study in Waste Sorting

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Abstract

In this paper, we propose a design model for applications with Tangible User Interfaces (TUI). This model aims to support designers in organizing the different elements and their relationships. We then implement the model through the design of a Serious Game for an RFID tabletop that uses tangible objects: this Serious Game simulates microbiological waste sorting in a practical educational setting. In this case study, a scenario is described, highlighting the use of the design model. The conclusions and suggestions for future research are then presented.

Dates and versions

hal-03517822 , version 1 (08-01-2022)

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Cite

Clémentine Havrez, Sophie Lepreux, Yoann Lebrun, Sylvain Haudegond, Pierrette Ethuin, et al.. A Design Model for Tangible Interaction: Case Study in Waste Sorting. IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design and Evaluation of Human-Machine System, 2016, Kyoto, Japan. pp.373-378, ⟨10.1016/j.ifacol.2016.10.594⟩. ⟨hal-03517822⟩
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