Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines - Université Polytechnique des Hauts-de-France
Chapitre D'ouvrage Année : 2018

Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines

Résumé

Transpilation allows to write code once and re-use it across multiple runtime environments. In this paper, we propose a software development practice to implement once the motion controllers of virtual humans and re-use the implementation in multiple game engines. In a case study, three common human behaviors – blinking, text-to-speech, and eye-gaze – were developed in the Haxe programming language and deployed in the free, open-source Blender Game Engine and the commercial Unity engine. Performance tests show that transpiled code executes within 67% faster to 127% slower with respect to an implementation manually written in the game engine target languages.
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Dates et versions

hal-03676621 , version 1 (24-05-2022)

Identifiants

Citer

Fabrizio Nunnari, Alexis Heloir. Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines. Augmented Reality, Virtual Reality, and Computer Graphics, 10850, Springer International Publishing, pp.435-446, 2018, Lecture Notes in Computer Science, 978-3-319-95269-7. ⟨10.1007/978-3-319-95270-3_37⟩. ⟨hal-03676621⟩
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